/*
 * Copyright (c) 2017, The Linux Foundation. All rights reserved.
 * Not a Contribution
 *
 * Copyright 2008-2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
 
package com.android.camera.deepportrait;

import android.app.Activity;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.view.SurfaceHolder;

import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES30;
import android.util.Log;

public class GLCameraPreview extends GLSurfaceView
{
    private CamGLRenderer mRenderer;
    private CamGLRenderObserver mObserver;
    public static String TAG = "<dp><app><GLSurfaceView>";

    private static class ContextFactory implements EGLContextFactory
    {
        private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
        public  static final int EGL_CONTEXT_PRIORITY_LEVEL_IMG = 0x3100;
        public  static final int EGL_CONTEXT_PRIORITY_HIGH_IMG = 0x3101;
        public  static final int EGL_CONTEXT_PRIORITY_MED_IMG = 0x3102;

        public EGLContext createContext(EGL10 egl, EGLDisplay display,
                EGLConfig eglConfig)
        {
            Log.w(TAG, "creating OpenGL ES 3.0 context");
            checkEglError("Before eglCreateContext", egl);
            int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 3,
                                  EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_MED_IMG,
                                  EGL10.EGL_NONE, EGL10.EGL_NONE };
            EGLContext context = egl.eglCreateContext(display, eglConfig,
                    EGL10.EGL_NO_CONTEXT, attrib_list);
            checkEglError("After eglCreateContext", egl);
            return context;
        }

        public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)
        {
            egl.eglDestroyContext(display, context);
        }
    }

    private static void checkEglError(String prompt, EGL10 egl)
    {
        int error;
        while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS)
        {
            Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
        }
    }

    private static class ConfigChooser implements EGLConfigChooser
    {

        public ConfigChooser(int r, int g, int b, int a, int depth, int stencil)
        {
            mRedSize = r;
            mGreenSize = g;
            mBlueSize = b;
            mAlphaSize = a;
            mDepthSize = depth;
            mStencilSize = stencil;
        }

        /*
         * This EGL config specification is used to specify 2.0 rendering. We
         * use a minimum size of 4 bits for red/green/blue, but will perform
         * actual matching in chooseConfig() below.
         */
        private static int EGL_OPENGL_ES2_BIT = 4;
        private static int[] s_configAttribs2 = { EGL10.EGL_RED_SIZE, 4,
                EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4,
                EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE };

        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display)
        {

            /*
             * Get the number of minimally matching EGL configurations
             */
            int[] num_config = new int[1];
            egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);

            int numConfigs = num_config[0];

            if (numConfigs <= 0)
            {
                throw new IllegalArgumentException(
                        "No configs match configSpec");
            }

            /*
             * Allocate then read the array of minimally matching EGL configs
             */
            EGLConfig[] configs = new EGLConfig[numConfigs];
            egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs,
                    num_config);

            printConfigs(egl, display, configs);
            /*
             * Now return the "best" one
             */
            return chooseConfig(egl, display, configs);
        }

        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
                EGLConfig[] configs)
        {
            for (EGLConfig config : configs)
            {
                int d = findConfigAttrib(egl, display, config,
                        EGL10.EGL_DEPTH_SIZE, 0);
                int s = findConfigAttrib(egl, display, config,
                        EGL10.EGL_STENCIL_SIZE, 0);

                // We need at least mDepthSize and mStencilSize bits
                if (d < mDepthSize || s < mStencilSize)
                    continue;

                // We want an *exact* match for red/green/blue/alpha
                int r = findConfigAttrib(egl, display, config,
                        EGL10.EGL_RED_SIZE, 0);
                int g = findConfigAttrib(egl, display, config,
                        EGL10.EGL_GREEN_SIZE, 0);
                int b = findConfigAttrib(egl, display, config,
                        EGL10.EGL_BLUE_SIZE, 0);
                int a = findConfigAttrib(egl, display, config,
                        EGL10.EGL_ALPHA_SIZE, 0);

                if (r == mRedSize && g == mGreenSize && b == mBlueSize
                        && a == mAlphaSize)
                    return config;
            }
            return null;
        }

        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
                EGLConfig config, int attribute, int defaultValue)
        {

            if (egl.eglGetConfigAttrib(display, config, attribute, mValue))
            {
                return mValue[0];
            }
            return defaultValue;
        }

        private void printConfigs(EGL10 egl, EGLDisplay display,
                EGLConfig[] configs)
        {
            int numConfigs = configs.length;
            Log.w(TAG, String.format("%d configurations", numConfigs));
            for (int i = 0; i < numConfigs; i++)
            {
                Log.w(TAG, String.format("Configuration %d:\n", i));
                printConfig(egl, display, configs[i]);
            }
        }

        private void printConfig(EGL10 egl, EGLDisplay display, EGLConfig config)
        {
            int[] attributes = { EGL10.EGL_BUFFER_SIZE, EGL10.EGL_ALPHA_SIZE,
                    EGL10.EGL_BLUE_SIZE,
                    EGL10.EGL_GREEN_SIZE,
                    EGL10.EGL_RED_SIZE,
                    EGL10.EGL_DEPTH_SIZE,
                    EGL10.EGL_STENCIL_SIZE,
                    EGL10.EGL_CONFIG_CAVEAT,
                    EGL10.EGL_CONFIG_ID,
                    EGL10.EGL_LEVEL,
                    EGL10.EGL_MAX_PBUFFER_HEIGHT,
                    EGL10.EGL_MAX_PBUFFER_PIXELS,
                    EGL10.EGL_MAX_PBUFFER_WIDTH,
                    EGL10.EGL_NATIVE_RENDERABLE,
                    EGL10.EGL_NATIVE_VISUAL_ID,
                    EGL10.EGL_NATIVE_VISUAL_TYPE,
                    0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
                    EGL10.EGL_SAMPLES,
                    EGL10.EGL_SAMPLE_BUFFERS,
                    EGL10.EGL_SURFACE_TYPE,
                    EGL10.EGL_TRANSPARENT_TYPE,
                    EGL10.EGL_TRANSPARENT_RED_VALUE,
                    EGL10.EGL_TRANSPARENT_GREEN_VALUE,
                    EGL10.EGL_TRANSPARENT_BLUE_VALUE,
                    0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
                    0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
                    0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
                    0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
                    EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE,
                    EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE,
                    0x3042 // EGL10.EGL_CONFORMANT
            };
            String[] names = { "EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE",
                    "EGL_BLUE_SIZE", "EGL_GREEN_SIZE", "EGL_RED_SIZE",
                    "EGL_DEPTH_SIZE", "EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT",
                    "EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT",
                    "EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH",
                    "EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID",
                    "EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES",
                    "EGL_SAMPLES", "EGL_SAMPLE_BUFFERS", "EGL_SURFACE_TYPE",
                    "EGL_TRANSPARENT_TYPE", "EGL_TRANSPARENT_RED_VALUE",
                    "EGL_TRANSPARENT_GREEN_VALUE",
                    "EGL_TRANSPARENT_BLUE_VALUE", "EGL_BIND_TO_TEXTURE_RGB",
                    "EGL_BIND_TO_TEXTURE_RGBA", "EGL_MIN_SWAP_INTERVAL",
                    "EGL_MAX_SWAP_INTERVAL", "EGL_LUMINANCE_SIZE",
                    "EGL_ALPHA_MASK_SIZE", "EGL_COLOR_BUFFER_TYPE",
                    "EGL_RENDERABLE_TYPE", "EGL_CONFORMANT" };
            int[] value = new int[1];
            for (int i = 0; i < attributes.length; i++)
            {
                int attribute = attributes[i];
                String name = names[i];
                if (egl.eglGetConfigAttrib(display, config, attribute, value))
                {
                    Log.w(TAG, String.format("  %s: %d\n", name, value[0]));
                } else
                {
                    // Log.w(TAG, String.format("  %s: failed\n", name));
                    while (egl.eglGetError() != EGL10.EGL_SUCCESS)
                        ;
                }
            }
        }

        // Subclasses can adjust these values:
        protected int mRedSize;
        protected int mGreenSize;
        protected int mBlueSize;
        protected int mAlphaSize;
        protected int mDepthSize;
        protected int mStencilSize;
        private int[] mValue = new int[1];
    }

    public GLCameraPreview( Context context, int textureWidth,
                            int textureHeight, CamGLRenderObserver observer )
    {
        super( context );
        mObserver = observer;
        // Create an OpenGL ES 3.0 context.
        setEGLContextClientVersion( 3 );

        /*
         * Setup the context factory for 2.0 rendering. See ContextFactory class
         * definition below
         */
        setEGLContextFactory(new ContextFactory());

        /*
         * We need to choose an EGLConfig that matches the format of our surface
         * exactly. This is going to be done in our custom config chooser. See
         * ConfigChooser class definition below.
         */
        boolean translucent = false;
        int depth = 0;
        int stencil = 0;
        //setEGLConfigChooser(translucent ? new ConfigChooser(8, 8, 8, 8, depth,
        //        stencil) : new ConfigChooser(5, 6, 5, 0, depth, stencil));

        // Set the Renderer for drawing on the GLSurfaceView
        mRenderer = new CamGLRenderer( context, textureWidth, textureHeight, observer, this );
        setRenderer( mRenderer );

        // Render the view only when there is a change in the drawing data
        setRenderMode( GLSurfaceView.RENDERMODE_WHEN_DIRTY );
        // setRenderMode( GLSurfaceView.RENDERMODE_CONTINUOUSLY );

        mRenderer.open();
    }

    @Override
    public void onPause()
    {
        super.onPause();
        mRenderer.onPause();
    }

    @Override
    public void onResume()
    {
        super.onResume();
        mRenderer.onResume();
    }

    @Override
    public void surfaceChanged( SurfaceHolder holder, int format, int w, int h )
    {
        super.surfaceChanged( holder, format, w, h );
    }

    @Override
    public void surfaceCreated( SurfaceHolder holder )
    {
        super.surfaceCreated( holder );
        mObserver.onRenderSurfaceCreated();
        if (mRenderer != null) {
            mRenderer.onResume();
        }
    }

    @Override
    public void surfaceDestroyed( SurfaceHolder holder )
    {
        super.surfaceDestroyed( holder );
        if ( mRenderer != null ) {
            mObserver.onRenderSurfaceDestroyed();
            Log.e( TAG, " surfaceDestroyed Close renderer" );
            mRenderer.onPause();
            mRenderer.close();
            mRenderer = null;
        }
    }

    public CamGLRenderer getRendererInstance()
    {
        return mRenderer;
    }
}
